Categories
V9

Alumni Shoutouts V9

Alumni Shoutouts

Do you have an achievement you’d like to share with your CSE community? Let us know! cse-communications@eng.ucsd.edu 

Traptic, a company co-founded by Lewis Anderson (BS ’13), has developed a strawberry-picking robot, utilizing advances in artificial intelligence to automate the process and potentially reduce food waste.

Boris Babenko (BS ’06, PhD ’12) was first author on a Nature Biomedical Engineering paper “Detection of Signs of Disease in External Photographs of the Eyes via Deep Learning.” He and his colleagues at @GoogleAI used deep learning to detect eye diseases, including diabetic retinopathy.

Ranjita Bhagwan (PhD ’04), a senior principal researcher at Microsoft Research India, has been recognized as a 2021 ACM Distinguished Member for the Asia region.

Abterra Bio, which was founded by CSE alum Natalie Castellana (PhD ’12), uses machine learning to find antibodies with therapeutic potential. The company was recently honored by Connect

Roshni Chandrashekhar (MS ’13) narrates this Women Techmakers video on cross-account protection. She explains how developers can set up protection to receive account security and protect connected accounts– in 60  seconds. Catch it here.

Alexander Gamero-Garrido (PhD ’21) was awarded the Ford Foundation Postdoctoral Fellowship at the Khoury College of Computer Sciences at Northeastern University by the National Academy of Sciences.

Popular content creator Mayuko Inoue (BS ’14) was interviewed by CSE Department Chair Sorin Lerner. Did you know “coding is logic?” A class on logic and proofs inspired Inoue to switch to computer science from chemistry. Catch more here.

Carnegie Mellon Assistant Professor Zach Lipton (PhD ’17) was recently featured on the Trends in Machine Learning & Deep Learning podcast.

Jason Oberg (PhD ’14), Tortuga Logic’s co-founder and CTO, was awarded a 2021 Design Automation Conference Under-40 Innovators Award.

Vincent Rabaud (PhD ’09) and his co-authors received the ICCV Helmholtz Prize, known as the Test of Time award, for their 2011 paper on “ORB: An efficient alternative to SIFT or SURF.”

Congratulations to Angelique Taylor (PhD ’21) as she joins Cornell Tech as an assistant professor for the 2022-2023 school year.

Cynthia Bagier Taylor (PhD ’12) has been named chair of the Oberlin College Computer Science Department.

Shelby Thomas (PhD ’20) shared the ups and downs of starting his tech company, Prysm, with CSE students in February.

Volleyball star Molly Wheatley (BS ’85)  is one of three Tritons joining the UC San Diego Athletics Hall of Fame. After years as a software engineer and manager at Linkabit/@Qualcomm, Wheatley now manages an elementary school computer lab.

An Zheng (PhD ’22, MS ’17), a Chancellor’s Dissertation Medal recipient in 2022, is now an engineer at Google Research.

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

Gallery V9

GALLERY

GALLERY

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

About V9

ABOUT

ABOUT US

The CSE Alumni Magazine is published annually by the UC San Diego Computer Science and Engineering Department Alumni Advisory Board. Editorial inquiries and feedback can be sent to our staff at cse-communications@eng.ucsd.edu.

For more information about the CSE alumni community, please visit: https://cse.ucsd.edu/people/cse-alumni.

EDITORIAL AND WRITING STAFF
Katie Ismael, Editor, CSE Communications Manager | kismael@eng.ucsd.edu
Joshua Baxt, CSE Freelance Writer | jbaxt@eng.ucsd.edu
Kimberley Clementi, CSE Freelance Writer 
Tiffany Fox, Contributor

ART DIRECTION AND WEB DESIGN
Scott Blair, QI Graphic and Web Designer/Developer | sblair@eng.ucsd.edu
Areli Alvarez, QI Graphic and Web Designer/Developer | ama022@eng.ucsd.edu

CONTACT US

Sorin Lerner, CSE Department Chair

Jennie Morrow, CSE Chief Administrative Officer

Katie E. Ismael, Editor 

We welcome your suggestions, comments and feedback:
cse-communications@eng.ucsd.edu 

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

CSE Research V9

CSE RESEARCH

Researchers led by CSE Professor Tajana Šimunić Rosing received a $35 million grant from the Semiconductor Research Corporation to make computing orders of magnitude faster and more efficient. A group of 10 universities will band together and contribute additional funds to create the $50.5 million UC San Diego-led Processing with Intelligent Storage and Memory center, or PRISM. Read More

A new National Science Foundation initiative has created a $10 million dollar institute led by computer and data scientists at UC San Diego that aims to transform the core fundamentals of the rapidly emerging field of Data Science. 

Called The Institute for Emerging CORE Methods in Data Science (EnCORE), the institute will be housed in the Department of Computer Science and Engineering (CSE), in collaboration with The Halıcıoğlu Data Science Institute (HDSI), and will tackle a set of important problems in theoretical foundations of Data Science. Barna Saha, an associate professor, will head the institute. Read More 

CSE Professor Vineet Bafna is part of a team of world-class researchers that has been awarded a five-year, $25 million Cancer Grand Challenges grant to learn how extrachromosomal DNA (ecDNA), a destructive genetic lesion, influences numerous cancers and to identify possible therapies.

Cancer Grand Challenges is a global research funding program created by the United States National Cancer Institute (part of the National Institutes of Health) and Cancer Research UK. The group funds multidisciplinary research teams to solve some of medical science’s thorniest challenges – in this case, ecDNA, a major driver of tumor evolution. Read More

In the midst of a medical emergency or disaster response, how can humans and robots work together more effectively? 

That’s the question CSE roboticist Laurel Riek and a team of researchers are seeking to answer with a new $7.5 million Department of Defense Multidisciplinary University Research Initiative (MURI) award. 

Riek, the director of the Healthcare Robotics Lab at UC San Diego, will lead the project that seeks to advance research in robotics and autonomy, with the goal of aiding human teams working in critical environments. Read More

Two decades after the Human Genome Project produced a draft sequence, an international research team, including UC San Diego computer scientists, has published the first complete genome. The work was done by the Telomere to Telomere (T2T) consortium, and six papers describing the project were published in a special edition of Science.

The team from CSE contributed to two of the papers: “Complete genomic and epigenetic maps of human centromeres” and “The complete sequence of a human genome.” The second pulls together the many strands of research that went into completing the project.

“This is a major milestone,” said CSE Professor Pavel Pevzner. “Around 8% of the human genome had gone unsequenced for decades. By filling these gaps, we gain a better understanding of human biology and can now identify formerly hidden genetic anomalies that may lead to disease.” Read More

About a quarter of the world’s Internet users live in countries that are more susceptible than previously thought to targeted attacks on their Internet infrastructure. Many of the at-risk countries are located in the Global South. 

That’s the conclusion of a sweeping, large-scale study conducted by computer scientists at CSE, which recently received the Best Dataset at the Passive and Active Measurement Conference (PAM 2022). The researchers surveyed 75 countries. 

“We wanted to study the topology of the Internet to find weak links that, if compromised, would expose an entire nation’s traffic,” said Alexander Gamero-Garrido (PhD ’22), the paper’s first author, who worked with CSE Professor Alex C. Snoeren. Read More

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

CSE Honors V9

CSE HONORS

CSE faculty receive national and international recognition for contributions to their fields and society.

Security Sleuths

Not one, not two but five- that’s five– Test of Time awards have been bestowed on CSE professors from the security and cryptography group in the last year for their research that has left a lasting impact in their fields.

In order of receipt:

  • Daniele Micciancio won the 2022 Test of Time award at FOCS for his 2002 paper: “Generalized Compact Knapsacks, Cyclic Lattices, and Efficient One-Way Functions from Worst-Case Complexity Assumptions.” 
  • Deian Stefan’s 2012 paper “Addressing Covert Termination and Timing Channels in Concurrent Information Flow Systems” received the ICFP “Most Influential Paper” award (aka Test of Time award). 
  • Nadia Heninger won the USENIX Security Test-of-Time Award for her 2012 paper: “Mining Your P’s and Q’s: Detection of Widespread Weak Keys in Network Devices,” which also won the best paper award the year it was published.
  • Eleven years ago, CSE faculty Geoff Voelker and Stefan Savage along with alumni Kirill Levchenko, Andreas Pitsillidis, Neha Chachra, Brandon Enright, Tristan Halvorson, Chris Kanich, He Liu, and Damon McCoy, published a comprehensive analysis of the spam criminal value chain. Today that paper, “Click Trajectories: End-to-End Analysis of the Spam Value Chain,” and its impact was awarded the Test-of-Time award at the 2022 IEEE Security and Privacy conference.
  • Mihir Bellare again received the IACR Test of Time award (after winning  it last year) for his Crypto 2007 paper “Deterministic and Efficiently Searchable Encryption,” published jointly with then CSE Ph.D. student Alexandra Bodyreva and then-CSE undergrad Adam O’Neil.

The high-performance yet low-power processors running billions of today’s laptops and mobile devices come thanks to research by computer scientists at CSE and HP Labs.

Their work, which began nearly two decades ago, has influenced the design of many modern processors such as ARM’s big.Little, Qualcomm’s Snapdragon, Intel’s Alder Lake and Apple’s flagship Apple M1, including the recently announced M1Pro and M1 Max.

Now, the paper that led to a novel processor architecture that would provide significant energy benefits has been recognized for its lasting impact with a MICRO Test of Time Award.  The paper’s lead author was Rakesh Kumar, a PhD student who was being mentored by CSE Professor Dean Tullsen at the time. Read More

In 2008, multicore processors, in which two or more processing units are embedded into an integrated circuit, were exploding in popularity. However, multicores spawned their own unique programming challenges.

CSE Professor Yuanyuan (YY) Zhou realized the enormous task in front of researchers: writing software to take advantage of those multiple CPUs could have a lot of bugs.

Zhou has now been honored with an Architectural Support for Programming Languages and Operating Systems (ASPLOS) 2022 most influential paper for her 2008 study: “Learning  from mistakes: a comprehensive study on real world concurrency bug characteristics.” Read More

More than 10 years ago, a team from CSE and the University of Washington discovered that cars were indeed subject to hacking. This work led to two scientific papers that opened up a new area of cybersecurity research and served as a wake-up call for the automotive industry. 

Now the team has received the Golden Goose Award from the American Association for the Advancement of Science. The Golden Goose Award recipients demonstrate how scientific advances resulting from foundational research can help respond to national and global challenges, often in unforeseen ways.

The car cybersecurity project was led by CSE Professor Stefan Savage and Tadayoshi Kohno (PhD ’06) with the University of Washington.  Read More

CSE Professors Ranjit Jhala and Tajana Šimunić Rosing have been elected as fellows of the Association for Computing Machinery (ACM). They are among the 71 new fellows honored by the ACM, the world’s largest educational and scientific computing society.

The ACM Fellows program recognizes the top 1% of ACM Members for their outstanding accomplishments in computing and information technology and/or outstanding service to ACM and the larger computing community. Read More

Associate Professor Shachar Lovett has received a Simons Foundation Investigator award, which supports outstanding theoretical scientists in math, physics, astrophysics and computer science. Lovett will receive $100,000 per year over the next five years. Read More

Assistant Professor Deian Stefan has been honored with an Alfred P. Sloan Research Fellowship. Stefan will receive $75,000 during the two-year fellowship to advance his work on browser security.

Stefan is the third CSE professor to receive a Sloan award in recent years. Nadia Polikarpova was selected in 2020 and Daniel Kane was a recipient in 2017. The fellowship supports young scientists pursuing fundamental research with great potential to impact their fields. Read More

Three CSE faculty were among those recognized this year with the National Science Foundation’s Faculty Early Career Development (CAREER) award. Assistant professors Taylor Berg-Kirkpatrick, Ndapa Nakashole and Rose Yu were each honored for exemplifying excellence in their teaching and research. Read More

CSE Teaching Professor Christine Alvarado was highlighted by the National Center for Women & Information Technology (NCWIT) for winning its inaugural Joanne McGrath Cohoon Service Award.

The award, sponsored by AT&T, honors distinguished educators and staff who have effectively challenged and changed the systems that shape the experiences of women undergraduates in postsecondary computing programs. Read More

CSE Associate Teaching Professor Leo Porter has received the prestigious Distinguished Teaching Award from the UC San Diego Academic Senate. Selected for his innovative methodology and commitment to excellence in teaching, Porter is one of just six members of the university’s Academic Senate to receive this university-wide award. In his spare time, he also managed to finish his first Ironman competition. Read More

STUDENT HONORS

UC San Diego boasts two of this year’s 2022 Meta Ph.D. Research Fellows—37 scholars selected from a pool of 2,300 applicants worldwide.

As fellows, CSE Ph.D. students Stewart Grant and Kabir Nagrecha will be able to present their own research, learn about current research at Meta, as well as receive tuition and fees for up to two years and a $42,000 stipend. Read More

Faris Ashai (’23) was recently featured in 2022’s Major League Hacking (MLH) Top 50, a list recognizing the top new computer scientists and hackers. MLH compiles this list each year, highlighting the hackathon community’s most inspiring members and recognizing their contributions to the tech ecosystem and STEM education.

Ashai was recognized for creating new opportunities to help make the hackathon community more inclusive and accessible. As an organizer and director of TritonHacks, a 30-hour hackathon for high school students hosted annually at UC San Diego, Ashai provided industry mentors for each participant, regardless of skill level, and equipped beginner participants with highly effective starter kits. Read More

Yu-Ying Yeh (PhD ’24) has been awarded a 2022 Google Fellowship in Machine Perception, Speech Technology and Computer Vision. She is one of nine recipients in that category this year. Two previous CSE students – Tiancheng Sun (PhD ’21) and Saining Xie (PhD ’18) – were also awarded this prestigious fellowship.

Yeh’s 2022 Google Fellowship will support her research interest at the intersection between computer vision and graphics. Her goal is to develop algorithms that enable photorealistic content creation automatically for augmented reality (AR) and virtual reality (VR) applications. Read More

Four CSE graduate students have received National Science Foundation (NSF) Research Fellowships. The new fellows– Alex Trevithick, Alisha Ukani, Olivia Weng and Alex Yenwill receive a $34,000 annual stipend for three years, a $12,000 education allowance to cover tuition and fees, and numerous professional development opportunities. Founded in 1951, the NSF Graduate Research Fellowship Program is the country’s oldest effort to support graduate STEM students. Read More

PhD student Bodhisattwa (Bodhi)  has been honored with an Adobe Research Fellowship. The fellowships are only awarded to about ten people each year, and Majumder is the third CSE graduate student to receive one, following Ailie Fraser in 2017 and Zexiang Xu in 2019. Read More

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

Our Alumni Community V9

Our Alumni Community

Do you have an achievement you’d like to share with your CSE community? Let us know! cse-communications@eng.ucsd.edu 

Sameer Samat, a vice president at Google who oversees the Android and Google Play products that reach billions of users, was selected as this year’s CSE Distinguished Alumnus.

Samat, who has a 14-year tenure with Google and two successful startups under his belt, was honored this spring at the fourth annual CSE Research Open House that drew more than 300 faculty, students and CSE community members. As Samat and his classmates developed Source Bank and a second company, Mohomine, they reached out to CSE professors for letters of recommendation.

“I still remember Professor {Bill} Griswold’s letter. He had one line where he said, ‘Sameer is fearless.’ I certainly don’t think I’m fearless,” Samat recalled during a videotaped speech at the Research Open House. “But looking back at the odds of our start-up being successful, I think it does take a certain amount of naiveness and belief that you can do anything. Sometimes that combination is mistaken for fearlessness.” Read More

Kimberly (KC) Claffy had just completed her PhD when she noticed a problem: internet measurement data for scientific research might not always be available. The problem showed up soon after she graduated in 1994 when NSFNET, the National Science Foundation-funded Internet backbone infrastructure project, was decommissioned. Claffy founded the Center for Applied Internet Data Analysis (CAIDA) at the San Diego Supercomputer Center in 1997 to support large-scale data collection, curation and sharing, part of a global effort to develop the still-young discipline of Internet cartography.

“I was concerned it would be impossible to conduct scientific studies on the Internet because the data would be behind proprietary doors of companies that were operating in an extremely competitive environment,” said Claffy, an adjunct professor in CSE and an inductee into the Internet Hall of Fame. Read More

Q&A with AAB

The CSE Alumni Advisory Board – whose mission is to promote community between alumni, students and faculty – welcomed all CSE students on May 5 for a question and answer session about the industry. The panel, which consisted of current board members and industry leaders, included:  

  • Lindsey Fowler (BS ’05), Senior Manager of Software, Amazon 
  • Zach Johnson (BS ’14), Technical Lead & Manager, Google
  • Anu DiCarlo (MS ’11, BS ’08), Software Engineer, Google
  • Rahul Sabnis (BS ’19), Software Engineer, Google
  • Kylie Tatiano (BS ’14), Software Engineer, Intuit
  • Adam Rosenstein (MS ’19), Software Engineer, The Trade Desk
  • Justin Allen (BS ’10), Director of Customer Engineering, Striim Inc.

AAB Honors Scholars and Leaders

The AAB recognized 11 CSE undergraduate and master’s students with scholarships presented at the department’s End of the Year celebration. The AAB Leadership Excellence Scholarships started last year.

AAB Award for Excellence: Master’s Students:
  • Rohan Bhushan
  • Mohana Seelan
  • Pratik Rajendra Ratadiya
AAB Award for Excellence: Undergraduate Students: 
  • Niharika Bhaskar
  • Nada Gehad Galal
  • Jose Victor Santana Sosa
  • Viren Abhyankar
  • Stone Tao
  • Kira Tran
  • Vasundhara Sengupta
  • Kyeling Ong 

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

22 Years of CSE 125

22 Years of CSE 125

Aka the “video game course,” CSE 125 has seen students ride the tide of technology since 2001 and reach “an impossible goal.”

By Katie E. Ismael and Kimberley Clementi

In 2003, there was Star Control and a mission in outer space. In 2015, Battle Blocks fought for lunch money in the sandbox. In 2019, three hungry animals stole Chef Cheoffrey’s birthday cake; he was determined to catch them all.

Flash forward to 2022. It was demo day for students in UC San Diego’s Computer Science and Engineering Department’s CSE 125 course.

The 2022 edition of CSE 125 showcased five 3D multiplayer games: the ChairioteersSkrrt SkirtFarmers MarketThe Meoze Runner and Eternal Ritual.

The 2022 edition of CSE 125 featured a timed race between folding chairs and bean bags; a fast-paced beauty pageant where only one race car wins the crown; a farm with a dark twist; a game of cat and mouse; a magical battle in a medieval castle.

In other words, demo day featured five spanking-new, 3D multiplayer games–  the end result of 10  weeks of creativity, imagination, engineering skill and teamwork for CSE students.

As with previous years, the latest teams demonstrated their creations to an audience on the big screen, showcasing the Chairioteers, Skrrt Skirt, Farmers Market, The Meoze Runner and Eternal Ritual games. (Catch them here and read more about the teams here.)

While the 2022 teams certainly had the benefit of 22 years of tremendous technological advancements, some things about CSE Professor Geoff Voelker’s beloved course have remained the same.

We talk to Professor Voelker about CSE 125’s evolution—and consistency—in an ever-changing industry.

CSE 125 students set up various PCs and monitors for live demos.

What do you enjoy most about teaching this course?

What I enjoy most is providing the opportunity for students to achieve what seems like an impossible goal: to design and implement a multi-player, 3D networked game from scratch in just 10 weeks. It really is a phenomenal achievement, and each year, I’m repeatedly impressed by the creativity, dedication and talent of the students in the class.

How has gaming changed throughout your years of teaching the class?

Short answer: A lot!

The technology has obviously changed immensely since I first started teaching the class.  The hardware today is orders of magnitude more powerful than it was in the early 2000s.  In the early years, groups had to spend significant effort optimizing their code to make their games run reasonably well on old hardware. Today it’s much less of a concern. The hardware platform can comfortably run whatever the students are able to develop in just a 10-week quarter.

The game industry has also changed immensely.

Entirely new markets have been created: the 2000s saw the rise and peak of browser gaming using Flash; when smartphones arrived in the 2010s the mobile gaming market was born; in the mid-2010s Pokémon Go made artificial reality (AR) gaming a worldwide phenomenon.

Entirely new types of games have also been created: two genres that CSE 125 students in particular picked up on were “tower defense games” and “cooperative games” where all of the players work together to solve puzzles or survive the environment.

Professor Geoff Voelker lectures on the importance of teamwork in his popular video game course.

How have these changes impacted your teaching approach?

Oddly, these changes haven’t impacted my teaching approach much. Modern hardware has made the development process slightly easier, but it’s also the case that students aim for more. And over time I have asked at the start of the quarter whether there is much interest in targeting a different platform (e.g., mobile), but repeatedly students have expressed strong interest in working on the traditional PC platform.

In what ways does the course prepare them for their career pursuits?

In terms of preparation, one of the ways I describe the course is that it provides an opportunity for the students to take everything they’ve learned in their CSE courses and finally apply it to a challenging (and fun!) project. And in doing so, it helps underscore how broad game development is since it draws from so many areas of computer science.

But I think there is a more fundamental way in which CSE 125 prepares students, and it’s not just for the games industry. 

The students learn and apply a variety of technical skills in taking CSE 125, and certainly gain crucial technical experience in designing and implementing a complex system. But I don’t think it’s the technical aspects that benefit the students the most in preparing them for the next step of their careers.

Rather, it’s about working in a group.  At the start of the quarter, I tell the students that half of what they are going to learn is about how to work effectively in a group. I call it the three C’s:

o   how to collaborate

o   how to communicate

o   how to compromise

And in doing all of this (both the technical experience and the group experience), they gain the fourth ‘C’: confidence. I mean confidence in being able to tackle a very complex project working in a team, confidence in creating their own vision and making it a reality, confidence in solving hard problems on their own initiative along the way, confidence that they’ll take with them to the next step.

Are you a gamer? What are your favorites?

I am definitely a gamer. The first game I ever played was Hunt the Wumpus on a TRS-80 my parents rented when I was a kid.

I enjoy a wide variety of games, but particularly like open world games that let you explore interesting worlds created by imaginative teams. Recent examples of games I’ve been thoroughly impressed with are Control and Elden Ring.

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

It’s All a Game. Or Is It?

It's All a Game. Or is it?

It's All a Game. Or Is It?

By Kimberley Clementi

Pokémon Go. An animated YouTube makerspace. A virtual walk-through of Walt Disney’s office. One is a game. The other two are augmented and virtual realities. Each is a playful, interactive world developed by and within the realm of technology.

And while some may think creating this type of content is just for fun, three UC San Diego Computer Science and Engineering alumni – Edward Wu (B.S. ’04), Shazzy Angulo (B.S. ’15) and Mehul Patel (B.S. ’04) are proving blockbuster games and augmented and virtual realities can make a difference in the real world.

From promoting healthy habits to making computer science more accessible and inclusive, these CSE alum are rewriting the rules of the game. 

Gaming on the Go: Pokémon GO.

 It’s weekend in an urban setting. Cafes and boutiques are bustling with business. On one corner, an ordinary bench has drawn a family, a young couple, a group of college friends. All are intently, gazing at smart phones. The group is quiet, until someone shouts, “I caught a Shiny!”

This scene – now commonplace in cities everywhere – remains a boggler to some. To those in the know, it can only mean one thing: it’s Community Day and fans have gathered to play the smash hit videogame Pokémon GO. 

Pokémon GO, an AR gaming app, merges animated characters and battles with the real world.

Introduced in 2016, Pokémon GO is an augmented reality (AR) game based on the popular Pokémon trading cards. The phone app transforms the two-player tabletop game into an active, multi-player game played in the real world, with friends. Anyone, anywhere can join on the go. Hence, Pokémon GO.

The implications of these built-in parameters are not lost on Edward Wu, the leader of Pokémon GO’s technical team and senior product manager at Niantic, the company that makes the game and has turned it into a global cultural phenomenon.  Wu argues that Pokémon GO is more than just a game.

CSE graduate Edward Wu is the leader of Pokémon GO’s technical team.

The game’s active and collaborative nature promotes physical and socio-emotional wellness. “It’s about going outside, going on walks and meeting people in the real world,” Wu said.   

The game utilizes location tracking and mapping technology to guide players down city sidewalks to virtual “Pokéstops” and gyms. Along the way, players catch and train new characters, get supplies, battle and earn rewards based on miles walked.  

Just how far have Pokémon players walked collectively since 2016? Some estimates place it north of 14 million miles. That number tallies with more than 500 million downloads since the game launched and over 150 million monthly active users.

Wu says he learned the fundamentals and core algorithms for his engineering role on Pokémon GO while a student at UC San Diego, where he earned dual bachelor’s degrees in computer science and physics. One of Wu’s undergraduate classes was Professor Geoffrey Voelker’s popular CSE 125, aka the “videogame course.”

“Ed is an example for all our students to show that what they’re learning prepares you to go out into the world and make a difference,” said Voelker. “The world is a now a different place because of Pokémon Go.”

“Mitzy” Makes STEAM More Accessible

The room is blue and welcoming. It’s filled with bright balloons, puzzle pieces and stacking rings. A cotton-candy pink animated character offers a bright-eyed smile. Then she speaks: “Hi. I’m Mitzy. And this is my Makeshop, where I bring ideas to life.”

Shazzy Angulo uses Apple’s Live Link app to animate her real-time puppet, Mitzy, with life-like facial expressions.

Mitzy, from Mitzy Makes It, is a real-time animated puppet and the brainchild of alumna Shazzy Angulo. Energized with positivity and girl power, the educational brand was designed to promote Science, Technology, Engineering, Arts and Math (STEAM) to girls through a series of YouTube videos, coding workshops, free materials for the classroom and a children’s book.

“Mitzy aims to be a role model for little girls, showing them the joy of what engineering can be,” said Angulo.

In that sense, Mitzy is art imitating life. With a touch of whimsy and sugary sweetness and a heaping dallop of intelligence, the animated character, Mitzy, is an inventor and tinkerer at heart. Not unlike her creator Angulo.

The resemblance is not by chance but rather a product of engineering. With the help of her iPhone and a free-standing microphone, Angulo uses Apple’s Live Link app to stream her own facial expressions directly into Unreal Engine. Angulo’s smiles, blinking eyes and raised eyebrows drive Mitzy’s face while Apple’s ARKit and naming conventions provide the building blocks for her physical traits.

CSE alumna Shazzy Angulo is a role model for girls in STEAM.

“Ever since I was little, I loved to draw and create characters,” said Angulo. “When it was time to decide what to study in college, the only idea I had about how animation worked was that it involved computers, and therefore involved engineers. I decided to study computer science.”

Angulo says her instinct to study computer science was affirmed through two undergraduate courses – CSE 167, a graphics course with former Professor Jurgen Schulze, and CSE 125, Volker’s video game class. They helped her to discover a connection between technology and creativity.

“Studying computer science gave me the skills to design, create and build my own projects,” said Angulo. “Working through difficult problems and learning how to code gave me an appreciation for the various software and hardware I leverage to create real-time animation.”

While continuing to develop content for Mitzy, Angulo is an Unreal Engine Development Supervisor with WildBrain Animation and has been with the company since 2020. Prior to that, she was part of an immersive technology team at Nickelodeon. Angulo’s path from childhood artist to computer animator is the inspiration behind Mitzy Makes It and a role model for the girls she hopes will follow in her (and Mitzy’s) footsteps. 

Virtual Reality and Real Opportunity

CSE graduate Mehul Patel stands in Walt Disney’s office after creating a virtual reality experience of the space.

Walt Disney’s desk is uncluttered, except for a few books, a lamp and a pen. Norman Rockwell portraits of his daughters hang on the wall. A piano, covered in framed photos, occupies center stage. You are a guest in Walt’s office. You pick up his pen, and for a moment, the force of his creativity is in your hands.

For Mehul Patel, a 10-year veteran at Walt Disney Studies, creating a virtual reality (VR) experience of Walt Disney’s office has been a career highlight. He and his team developed a VR tour where visitors can walk around the office suite, pick up objects and examine them, as if the virtual and physical worlds have converged.

“I’ve been fortunate enough to have the opportunity to release virtual reality and augmented reality experiences to fans for films like Toy Story 4, Jungle Book, and Beauty and the Beast,” said Patel. “But my favorite project was scanning Walt Disney’s office.”

Patel, who won the Disney Inventor Award six years in a row, is the Director of Innovation and Technology Transfer at Walt Disney Studios. He partners with research universities and innovation teams to help transform early-stage tech into impactful products that will be leveraged by Disney’s filmmakers.

While Patel and his team are housed in the studio’s original animation building, their 3,500-square-foot StudioLab is anything but outdated. The high-tech innovation hub comes fully decked-out with virtual reality editing equipment, digital projections, videoconferencing technology and location-scouting drones. With all this tech at their disposal, Patel’s team makes the use of technology easier and more seamless for creatives.

Disney’s AR and VR teams transform fan-favorite films and locations into interactive experiences. Photo credit/ Los Angeles Times

“CSE gave me a skillset that prepared me to work in the industry. I loved coding when I was a developer. It taught me how to creatively solve problems when an obvious answer wasn’t there,” said Patel. “More importantly, being able to understand what it’s like to be the one behind the keyboard, allows me to empathize with the engineers I lead.”

As Patel looks to the future, he sees a wide-open career path for alumni interested in media and entertainment. According to Patel, the amount of content being created drives the corresponding need for digital workflows and software innovation.

“The industry is constantly looking to push the way we tell stories and connect with fans, so it is an exciting time if you’re a technologist,” said Patel.

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

Bright Lights, Big Screen. And Fur.

Bright Lights, Big Screen. And Fur.

CSE Faculty and Alumni Make Movie Magic and Oscar News

By Kimberley Clementi

While the glitz and glam of the Academy Awards attract an international audience each year,  off the red carpet and a few left-brain turns from the famed Hollywood stars an unlikely consortium is gaining recognition within the industry.

Computer scientists, including those from UC San Diego’s Computer Science and Engineering Department, are combining their brainpower with artists, creatives and storytellers to tackle some of filmmaking’s most complex, technological challenges.

Using techniques such as stochastic progressive photon mapping and advances in appearance modeling, computer scientists are working behind the scenes to make memorable animated characters and scenes more life-like on the big screen. Their work illuminates the juncture between mathematical theory and the serious science of film magic.

UC San Diego’s CSE fits right into this picture. Both faculty and alumni have contributed to blockbuster hits such as The Lord of the Rings trilogy, the Harry Potter series, Finding Nemo, Coco, Toy Story 4, Luca and, most recently, Turning Red.

Notably, most of these films have been nominated for an Academy Award. They have netted a CSE professor an Oscar, another professor a nomination and given an alumnus a crucial role in animating characters larger-than-life.

Turning Red: A Frontrunner for 2023 Oscars

In Pixar’s Oscar nominated Turning Red, the teen heroine’s iconic “poof” into a giant red panda realistically simulates the motion of fur.

Most recently, Pixar’s Turning Red was a contender for the Best Animated Feature Oscar for 2023. The lovable star in this coming-of-age film is 13-year-old Mei Lee, a typical, overachieving teen one minute and a giant panda the next. Each time Mei wrestles with supersized emotional triggers – feelings of anxiety, anger or excitement – she transforms into a supersized red panda.

This switch from teen to panda and back to teen presented a bevy of technical challenges. Animating a bright-eyed girl with colorful clothing, flowing hair and life-like movement created one layer of difficulty. Animating a red panda with fluffy fur added another. Animating the transition back and forth between the two required next-level skill and cutting-edge technology.

CSE graduate Lyon Liew was lead technical director for simulation on Turning Red.

Lyon Liew (B.S. ‘03) was the master-mind responsible for this captivating cinematic magic.  Liew, now in his fifth year at Pixar Animation Studios, was the film’s lead technical director for simulation.  With film credits like Coco, Luca and Incredibles 2 already under his belt, Liew faced his greatest simulation challenge to date in Turning Red.

Ironically, this complex and supersized transition was affectionately dubbed with a light-hearted and diminutive moniker: the “poof.” And the “poof” was the biggest animation hurdle Liew and his team needed to address. 

“We had a giant, furry red panda that poofs back and forth from a teenage girl and a group of friends with diverse and unique hairstyles and garments. Plus, they hug all the time,” said Liew, noting that this interaction was nearly as difficult to simulate as the “poof.”

Liew started his career in filmmaking with an internship at the San Diego Supercomputer Center, a hub of research and innovation located on the UC San Diego campus. That was followed by a stint at the Vancouver Film School, where he earned a diploma in 3D animation and visual special effects. But it was an undergraduate CSE course – Intro to Computer Graphics – that helped set Liew on this path.

“I took computer science because I really liked coding, but I never stopped thinking about movie-making,” said Liew. “In my junior year, I took a class with Professor Mike Bailey. It let me see that there is an option to mesh coding with movies.”

Oscar Nomination for Visual Effects

While Panda Mei with her rippling, red pelt is the latest Oscar hopeful with CSE ties, she stands on the computer-generated, furry shoulders of a tribe of apes. More specifically, she’s the animated descendant of the 2017 science fiction film, The War for the Planet of the Apes.

Nominated for an Oscar in Best Visual Effects, The War for the Planet of the Apes featured an army of realistic, talking apes.

With explosive war scenes and an army of motion-captured, talking apes, The War for the Planet of the Apes was nominated for an Oscar in Best Visual Effects. Once again, computer scientists, including CSE professors Ravi Ramamoorthi and Henrik Wann Jensen, had a hand in making the effects – especially the rendering of the apes – more dramatic and realistic.

Ravi Ramamoorthi, director of the Center for Visual Computing at UC San Diego, and a team of researchers developed a faster, more accurate simulation model.

Ramamoorthi, the director of the Center for Visual Computing at UC San Diego, collaborated with Jensen, now an emeritus professor, and researchers from UC Berkeley to develop a method that dramatically improves the way computers simulate fur. Their paper, Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering, became the basis for rendering Caesar and his tribe of apes in The War for the Planet of the Apes.

Unlike previous models that were designed to create computer-generated hair, this model studied the passage of light through fur fibers. They looked at the medulla in fur, which is larger than in human hair, and at the way light bounces within an animal’s pelt.

The team’s algorithm rendered more realistic fur and offered a method that could be applied to everything from computer-generated special effects and computer-animated movies to video games

And the Oscar for Technical Achievement Goes to…

Before Panda Mei and Caesar, before new algorithms brought lifelike movement to computer-generated fur, moviegoers were enthralled by Steven Spielberg’s E.T. The Extra-Terrestrial.

Created using electric and mechanical models, puppets, costumes and a hand-mime, E.T. became an overnight and enduring sensation. For this, the film earned nine Oscars, including one for Best Visual Effects. That was 1983.

Emeritus professor Henrik Wann Jensen and his co-authors earned an Oscar for their role in rendering Gollum’s skin in The Lord of the Rings: The Return of the King.

In 2003, Jensen, then a relatively new professor in computer science at UC San Diego, was building on work he had started in 1999. His 2001 paper on translucent materials explored techniques to graphically simulate the appearance of materials in the physical world. At the time, computer-generated images (CGI) tended to appear hard and distinctly un-lifelike. None of them could touch Spielberg’s E.T.

Jensen and his team theorized that the problem had to do with light. Existing CGI models assumed that light scatters at one surface point, an approximation that allowed computers to accurately simulate metals. In contrast, translucent materials exhibit significant light transport below the surface. To photo-realistically simulate translucent materials, new models needed to consider subsurface scattering. Just picture the light glowing through E.T.’s finger.

Jensen’s dipole diffusion model provided the answer. The model employed a rapid image-based measurement technique to determine the optical properties of translucent materials. It also enabled effects such as color bleeding within materials and light diffusion across shadow boundaries. These advances allowed the new model to simulate a variety of translucent materials with properties that replicated the biological world – items such as milk, fish and snow. And human skin.

Computer-generated human skin had immediate applications for visual effects movies. Jensen’s diffusion model was first used on Gollum in The Lord of the Rings trilogy. Later, it brought Dobby to life in the famed Harry Potter series. Jensen’s 2005 research on multi-layered translucent materials helped create the poignant characters in Avatar.

Gollum was the first computer-generated character developed using the dipole diffusion model.

The Lord of the Rings: The Return of the King was nominated for eleven Oscars. It won them all. For his role in rendering Gollum’s skin, Jensen was awarded an Academy Award for Technical Achievement, together with Stephen R. Marschner and Pat Hanrahan, co-authors of A Practical Model for Subsurface Light Transport.

While Jensen’s pioneering research on computer-generated skin brought him into the Academy’s spotlight, it also laid the groundwork for Jensen and Ramamoorthi’s breakthroughs rendering hair and realistic fur. Jensen’s early hair rendering research was used on King Kong and subsequently paved the way for all movies featuring computer generated hair.

Disney’s model to render hair in animated films like Tangled is based on Jensen’s pioneering research.

“I collaborated with Disney to create the artistic hair model for the movie Tangled, which was used throughout the movie on all the characters with hair,” said Jensen. “It also inspired the Disney material model that is used today for most materials in the movie industry.”

Throughout his years at UC San Diego, Jensen has had many students collaborate with him on his research and go on to Pixar, Disney, ILM and Weta. His first master’s student, Cyrus Jam (M.S. ’04), went to Industrial Light & Magic where he contributing to a variety of movies, including Star Wars.

Breakthroughs over the past two decades in rendering skin, hair and fur have made CGI’s more lifelike in their physical appearance. In turn, these human characteristics have made them more relatable, which could be the reason Gollum,
Dobby, Caesar, Panda  Mei and other CGIs have captured the hearts of moviegoers everywhere.

copyright 2020 – Computer Science & Engineering – University of California San Diego

Categories
V9

Home Front V9

CSE Alumni Magazine Vol 9:

Let Us Entertain You! CSE in the entertainment and gaming industries

Features

Letter From Chair

Sorin

"Dear Alumni-- I am extremely excited to connect with you. I chose to become a professor because I love working with students. Over the years I have taught over 3,000 undergrads and over 1,000 graduate students. Some of you might even have taken my CSE 130 or my CSE 231 or more recently my CSE 8A. I hope you remember your time in CSE fondly. As we celebrate our 35th anniversary on April 14 (btw register here: https://cse35.ucsd.edu ) I have a special request: pick a happy memory from your time in CSE and linger on it. Think of how it shaped you, how it affected you, how it made you who you are today. Our alumni magazine is a way to connect with the past, by looking at the present. You will find exciting stories about alumni and what they are doing today, in addition to seeing current snapshots of our department. As you all follow your impactful pathways in the world, let’s stay in touch please. Drop me a line, I would love to hear from you! "

Sorin Lerner
Chair / Professor
CSE UC San Diego

Letter From AAB President

Resized

"There has never been a better time to be part of our UC San Diego CSE community. The national and international recognition our faculty and students continue to receive, as you will see in this issue, is well deserved and inspiring. We are reaching a milestone this spring with the 35th anniversary of our department. That's 35 years of innovation, of revolutionary research, of looking forward, and of community.

Please join us this April 14 for a celebration that will honor our past and usher in another 35 years of strength and growth."



Aaron Liao
AAB President
CSE UC San Diego

copyright 2020 – Computer Science & Engineering – University of California San Diego